Sunday only: 16:55 warning and signup open, 17:00 start.
Any guild member in a protection zone types !castlejoin (16:55–16:59). 1 character per IP for the whole event. A guild qualifies at 3 signed unique-IP players. Max 10 per guild. Max 4 guilds — first to reach 3 players lock a slot. Min 2 guilds to start, otherwise cancel.
At 17:00 every signed player is teleported to a lane at once. A Defender of Castle stands on each lane. King of Castle spawns immediately — after the Defender you run to the King. PvP is on. The guild that deals the most HP to the King wins. The King must die (or 30 min timeout). Tie: first guild in signup order. 0 damage on timeout = no winner.
The winning guild holds Castle City until next Sunday 16:55 (including members who join the guild after the event). Losers go to temple. !castle info: owner, phase, who signed up. Guild leader in the event: !recall (5 min exhaust).
The Castle City portal is on temple +1 in the VIP zone. Only the owning guild can enter. Labels beside the portal show Guild {name} or Guild NONE.
Chest rewards (one click per 24h) come later, when Castle City is ready.
Owner hunts: Undead Gladiator (kycze), Grim Reaper, Hellfire Fighter. The next event (Sunday 16:55) closes Castle City and sends previous owners to temple.