Guilds and wars

Guides / Guilds and wars

Guilds work in-game and on the website. A war is a formal fight between two guilds with a stake from the paying leaders' character banks (not the guild bank). Emblems: green = allies, blue = other guild, red = active war.

Where to manage

Place What you can do
/guilds guild list, details, members, logo
/guilds/wars public board: active wars and pending invitations
/guilds/manage create, invite, kick, MOTD, logo, guild-bank deposit, war invite/accept/reject/cancel/surrender (account login)
Chat / guild channel same via /war, /balance, /guild…
/guildhelp short in-game command list

Ranks

Level Default name Powers
3 Leader everything: promote/demote, transfer leadership, disband, war invite/accept/end, guild bank pick, /gc, /guildbc
2 Vice-Leader invite/kick, nick, MOTD, website logo, guildcancel/invites; no war commands, no guild bank pick
1 Member donate to guild bank, info, leave

On /guilds/manage, war and disband need leader rank (3). Invite/kick/promote follow vice/leader on the forms. Guild logo is uploaded by vice or leader (PNG/JPG/GIF/WebP, max 200 KB) — it shows on /guilds and the guild page, not in the game client.

Create and membership

  • Guild name: 3–30 characters, unique
  • /createguild "Name" — create guild as leader (you must not already be in a guild)
  • Or website: /guilds/manage → create guild
  • /guildinvite Name — invite (vice+); target must be ONLINE and guildless
  • Invites expire after 24h
  • !guild accept / !guild decline — accept or decline invite
  • /guildcancel Name — cancel a sent invite (vice+)
  • /guildinvites — pending invites (vice+)
  • /guildleave — leave (leader cannot; use /disbandguild or /transferleadership)
  • /disbandguild — disband (leader only)
  • /transferleadership Name — pass leadership (old leader becomes vice)

Guild commands (in-game)

Command Who Description
/createguild "Name" no guild create guild
!guild accept / decline no guild accept / decline invite
/guildleave member/vice leave guild
/disbandguild leader disband guild
/guildinvite Name vice+ invite online player
/guildkick Name vice+ kick lower rank
/guildpromote Name leader Member → Vice (for leader use /transferleadership)
/guilddemote Name leader demote
/transferleadership Name leader transfer leader
/guildnick Name,nick vice+ set guild nick
/renamerank old,new leader rename rank
/guildmotd text vice+ set MOTD
/clearmotd vice+ clear MOTD
/guildinfo member guild info
/guildmembers member member list
/guildonline member online members
/guildinvites vice+ pending invites
/guildcancel Name vice+ cancel invite
/guildhelp anyone command cheat-sheet
/gc message leader message to online members (min 10 members, 10s CD)
/guildbc message leader broadcast to all online guilded players (lvl 300+, min 20 members, 10 min CD)

Guild bank vs character bank

  • Guild bank — shared guild purse; NOT used to pay war stakes
  • Character bank — private bank (Gold Digger / deposit); war stakes are taken from here
  • Deposit to guild: /balance donate AMOUNT or /guilds/manage button
  • Withdraw from guild: /balance pick AMOUNT — leader only
  • /balance (no args) — shows guild bank + character bank

Guild war — stake and pot

  • Frag limit: 10–1000
  • Duration (days): default 3; 0 = no time limit (frag limit only)
  • Stake (payment): both sides pay THE SAME amount from the character bank of the leader who clicks invite / accept
  • After accept, pot = 2 × stake
  • Fraglimit win: full pot goes to the winning side's paying leader character bank
  • Surrender active war (/war end or website): you lose; enemy gets the full pot — no refund of your stake
  • Cancel/reject pending invite: refund inviter stake only
  • Time-limit draw: refund both stakes
  • Website invite/accept work online and offline; in-game via /war too

How to run a war (step by step)

  • 1. Leader A has the stake on CHARACTER BANK (not guild bank)
  • 2. Leader A: /war invite,GuildName,fraglimit,stake,days — or /guilds/manage form
  • Example: /war invite,Test,10,10000,3
  • Short: /war invite,Test,10 (no stake/time = 0 gold, default days in-game)
  • 3. Leader B needs the same amount on character bank
  • 4. Leader B: /war accept,GuildName or /war accept GuildName or Accept on website
  • 5. Emblems turn red; war kills are announced
  • 6. First to fraglimit wins the pot
  • 7. Surrender: /war end,GuildName — enemy takes the pot

/war commands

Command Who Effect / money
/war member help + guild bank balance
/war invite,Guild,fraglimit leader invite with no stake
/war invite,Guild,fraglimit,gold,days leader invite; gold from leader character bank
/war accept,Guild enemy leader accept; must match stake on bank
/war reject,Guild enemy leader reject pending; refund inviter
/war cancel,Guild inviting leader cancel pending; refund your stake
/war end,Guild leader (active) surrender = loss; pot to other guild

War on website (/guilds/manage)

  • Log in, select leader character
  • Form: enemy guild, fraglimit, payment, days → Send war invite
  • Pending: Accept / Reject (other side) or Cancel invite (sender)
  • Active: Surrender war (forfeit) — pot to enemy
  • Guild bank deposit is separate (not the war stake)

Common mistakes

  • “Not enough bank gold” — deposit to character bank (Gold Digger), not guild bank
  • In-game /guildinvite needs target online; website war invite works while you are online too
  • You cannot accept your own invite
  • No two pending/active wars with the same guild at once
  • Leader cannot /guildleave — transfer or disband